Spookiness ensued with few survivors. Fright Night 2 happened, and I was there!
First up, we were occupants on The House on Appletree Lane. For the first hour we didn't really encounter any horror that the GM planned, as the players just being in character was terrifying enough. As a group of recent flatmates, we managed to reach the point of wanting to kill each other pretty quickly, as we were just being ourselves! My character was elderly Corbett Mason. He liked to paint on the balcony. However, a few days ago he found himself surrounded by a grey corridor and closed stone doors, behind which came screams. Thus, if closed doors = screams, then open doors = safe. He left doors open. All doors. The bathroom door was particularly scary to the others. As long as the door was open he was happy. Presuming there was a door still there...
Second, we encountered Death on the Streets. Far more mechanic in this game, based on A Dirty World. The mechanic was rather confusing. The rolling was fine, but the moving points around and stuff was overly complicated, mainly due to not knowing what did what. Plot-wise, we were chasing down some deaths, but it wasn't really clear what the plot we were supposed to be following was. Any success seemed rather accidental. Oh, and combat in this system can be very deadly very quickly. Why anyone would have only one point in vigor is beyond me...
Final score: Insane 1, Death 1. Not a bad rating.
[END]
Monday, 27 October 2008
Second Night of Fright
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment