Tuesday 2 December 2008

HC Again

Another whole weekend of roleplaying! (I wasn't going to play on the second day, but events happened that made me give it a shot.) Moreover, due to the previous day being a holiday in USAland, Logan started early. So, over 24 hours of role playing!

But not really a clear case delineation. In fact, we got into three cases at once! (On the next day, Logan offered us a fourth, but we declined.) Two Cthulhu type missions and one campaign related one. We concentrate on one, and then another, but not really on the third... at least, not yet. Trouble Comes In Threes: Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10, Part 11, Part 12, Part 13, Part 14.

So, on the next day, we have different people (me and Pete are repeats), so we need to brief them before we can get underway. Unfortunately, while Pete gives very detailed briefings, they are very long briefings. Indeed, this is four hours of briefing! Although, the last hour is investigating the connections of magic in the building and causing much san loss... except for my character, who knows better. Gateway to Adventure: Part 1, Part 2, Part 3, Part 4.

So, instead of dealing with any of the cases, we go for option four: something else. A picnic, as it ends up happening, as Logan draws things out even more. But there is a matter we need to take care of, and might aid us in the other cases. Swift Resolution: Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7.

After that, we turn back to our previous cases. After taking care of a last detail, we finally look at the third case... and find out that we should rush in shooting! No, wait... we find out that we shouldn't do that. Ultimately, we aren't sure what we should do. Grave Discussions: Part 1, Part 2, Part 3, Part 4.

[END]

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