Tuesday, 3 January 2012

Episode 2

I did return to Half-Life 2: Episode 2, and reloaded an old game... and found out that I did indeed go the wrong way. (Then Valve shouldn't have let me go that way... it's all their fault.)

Continuing on, I got up to the last boss fight... and paused. I could tell it was the last boss fight, and didn't feel like completing it then. Nor indeed, was I in any hurry to go back to it...

Unlike all the other boss fights (all three of them), this one... annoyed me. I could see what they were doing, instead of a one-on-one, they would have what was basically a running gun battle. However, I just wasn't that keen. It didn't really fit with the style of fight they had had up to that point. Before they were mostly contained fights, you had ammo stashed nearby, and it was pretty much just you. Now there were lots of people around (who didn't help that much) and it was ranging over a wide area, and ammo was not exactly plentiful. By the time I completed it, I was nearly out of ammo on all guns (and, of course, I was on easy mode). It felt like a drag.

And the new mechanic of how to defeat the Striders didn't help either. They should have been able to be used against the Hunters as well. And it made it a more complicated process to kill the Striders. And... then basically became 'kill the Hunters, then the Striders... and repeat'. Basically, it just wasn't that enjoyable.

Odd for Valve, considering that they test games extensively, and revise to help players. Maybe just an unusual experience that only I had?

Anyway, around again for commentary, and only got half the achievements... but I'm not rushing back to it...


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