Friday, 14 March 2025

Spooky observation

I played two games with the same concept, The Cabin Factory and Shift 87. You are tasked with going through repititions of environments and evaluating if they are weird or normal. You have to get a certain number in a row correct, and if you fail, you reset back to zero. The Cabin Factory also has the chance to kill you, also resetting you, but it also has more of a plot than Shift 87 has.

What can be considered weird is very different. In Shift 87, a lot of them are very obvious, but some of them are really hard to pick up. In Cabin Factory, weird is only if something is moving, and they mean that. Something strange, but not moving... not weird!

After playing them a little, I got really frustrated. My personal perception is low, so I was missing everything. For both, I looked up a list of what I was supposed to find... and while in a way that made it easier, it also made it more fun! I knew what I had to do, and then it was just me being stupid as opposed to completely ignorant.

Since then, yep, completed the games, and now appreciate them better. Cabin Factory has a little too much "uncanny asset" issue, and prefer Shift 87, but each loop of Shift 87 is a lot longer.

Not terrible, but definitely know if it is the kind of game you want to play.

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