Wednesday, 28 December 2011


I'm in the middle of Half-Life 2: Episode 2 (part 2, chapter 2, paragraph 2...). While it seems perfectly logical that I would make my way around behind the building that contains people that want to shoot me, I don't think I've done it right.

Usually Valve are pretty good at indicating the clear way to go. A reward, or linear path, or some obvious visual cue to point the player in the right way. This time... I think I went somewhere I wasn't supposed to (at least, not yet).

Why am I thinking this? This:

That's Alyx. Standing in the middle of a stream of radioactive slime. Umm... yeah, that's not supposed to happen...


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