I love the developer Amanita Design, I have all their games, and their latest is...
In the city (polis) everyone is controlled by orders from loudspeakers (the Phono). Felix (not pronounced as you'd expect) finds a pair of headphones, and from that point onwards the loudspeakers have no sway over him. From there, it's on him to find his way to the top of the city, discover what has become of Rachel, and find and/or defeat the Absolute Tone.
AD is great for doing games that do not need any dialogue, and indeed their games generally don't have any text aside from the menus. From the first flash Samorost to the famous Machinarium, to the full puzzler Creaks, they are rely on visual understanding only.
And this game is a break from that. There's dialogue! There's story! People tell you things! Fortunately, the puzzles are still largely just working out what is going on, not needing to read anything, but it is quite the change.
I have now 100% the game (with a little help), and most of the achievements are just having fun with doing weird things with the machines/situations you play with, but some of them I just had no idea about.
Still, there are 16 AD games on Steam... and I have them all! ...although I don't have 100% of the cheevos of them... hmm....