Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Tuesday, 9 May 2023

Paranomally Wellingtony

Paranormal Wellington is a tv spin off of What We Do In The Shadows. It's a silly spooky cop show about paranormal events in Wellington.

Paranormal Wellington RPG is a silly spooky RPG based on the tv series, and created by TaleTurn, aka Morgan Davies! We knows him!

I haven't talked about my RPGing. I do a lot on SteamSteelMurder (go to the Live Tab), and just the other day, as a one off, we did Paranormal Wellington. And here it is!

[END]

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Wednesday, 11 January 2023

Oggle this

The new DND OGL is causing trouble for lots of people, but now it's personal! By which I mean my friends have been told to stop working on paying projects until they can work out what this all means.

And I've seen a fair few takes on this from actual lawyers. Although, they often make it clear that they are not lawyers for this specific topic, which makes their opinions just that, opinions. Now, they might be educated opinions, but since they might miss some nuance or intricacy, they are just opinions (and if watching Legal Eagle has taught me anything it's that It Depends, and fine points of law are important). Additionally, they don't want to be help responsible for giving out actual legal advice that people act on, so opinion it will stay.

I've seen speculation that big players like Critical Role etc will be given nicer contracts that mean they can still produce their stuff without issue, because WOTC would be fools to restrict the big content makers. While I can see that being the case, it would be nice if the big players did also stand with the indies and not produce content.. but they need to make paychecks too, so while nice, I can also see them taking the nice contract if they are offered. (And as I say, speculation, so no-one one knows yet.)

This is one of them developing situations. I reckon something big will happen to resolve this, but what and when, I'm not holding my breath for.

[END]

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Wednesday, 6 July 2022

Horseplay!

Behold the power of three people who don't have anything to do, do absolutely nothing! We wander around, sort of do something, and nothing comes of it. Although I do quite like what happens in hour two, that's something innovative that occurred to me, and it worked! Wow!

And as for my question at the end "what have we done in the meantime?" ... NOTHING! This is the third to last adventure of the season, and as yet, three years later, no more seasons have happened. Logan lost interest and that is always a sign of nothing is going to happen and if something does it'll be a brand new universe of stuff. So that might happen some decade...

It's one of those titles that just comes up without effort. It just had to be.

[END]

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Wednesday, 1 June 2022

Man Sandwich!

This was a big mod that Logan made and ran a lot of people on. The Blue Mage was a bad guy in this game that we completely didn't interact with at all. So Logan took the step for us to do something about it. A lot of people ran on it... and had no idea what was going on for a lot of it.

Whereas, twenty minutes into the second episode, I grok what is going on. It helped that Legends of Tomorrow did an arc with them, so I completely dialed in on what the essence was. It also helped that I was in "don't care about the decoration, just get on with it" mode which made me ignore a lot of rubbish that others got caught up with. (And us three missed a lot of references.)

Fortunately although we were quick, we were the last group (Logan says we were the quickest group, but I think Matt's group was also quick, they just did stuff afterwards to pad the time out). If they had all been this quick he probably would have had to change it.

Normally these games are five parts, but we were quick and had no abilities to go other stuff, so three episodes it is.
The title is obvious once you listen to the first part. It was just one of those silly moments that you go with 'cos why the hell not?

[END]

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Wednesday, 13 April 2022

Bunnies of the Apocalypse!

For the first half of the adventure, this was something I proposed a while ago. There's a realm with Smurf (because Logan) and there's a book that can take you anywhere. However, usually when the players go there, the characters are Smurf size and the book is huge. Thus we should go as human size and get the book. And something happened we didn't expect... also, we did this in half the time of another group (that did this because I suggested it!)

The second half of the adventure is entirely pointless. There's another adventure that some players had done that negated the issues we dealt with, but since we hadn't done that adventure yet, it was still an issue for us. But ultimately, it didn't matter.


The title comes from us wearing Bunny suits (which we needed to do generally in the Smurf zone) and because we caused an Apocalypse... although it didn't really matter. There are better titles out there, but this is the one we went with.

[END]

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Wednesday, 23 February 2022

Best Detectives Ever!

Logan likes to run modules based on tv series, and I've seen the Mentalist, so when I finally worked that out, I was on a No Brainer, where I could help with questioning and ideas and such. I also afterwards remembered some things about the episode that really annoyed me at the time too, so I do clearly remember it, if not in the moment.

There is also a lot of technical issues with Emily's connection, which I'm sure didn't help.


The name kinda speaks for itself. We really should have worked it out. Emily even says "it's probably this person" and we ignore that! (This was a line of reasoning another group used to success.)

[END]

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Wednesday, 12 January 2022

We Hate Water!

One of a mess of episodes. We were trying to do something more useful to the overall bigger plot, but by the time we finally get somewhere useful, we are out of time for doing anything.


Eh, I'm not sure the title is that funny, but it's what tickled our amusement at the time.

[END]

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Wednesday, 8 December 2021

I Can't Die!

Tim/TJ is known for rather "distinctive" characters. That, plus an inciting incident of "let's go in without a plan" lead to a rather different adventure for us.


The title rather suggested itself.

[END]

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Wednesday, 24 November 2021

Drink Moo Cow!

Okay, a little bit of backstory here. Back in season one, Logan has a "starter" area called Burlyington, a 1950s town where the day reset every day (and every day was Friday). Things happens, and it was taken over by the Blue Mage. This season, the PCs woke up in the sequel version, Burlyington 2.0, and because Logan had time to plan, there was a lot going on. Here, we do some investigating.


The name is pretty obvious, but I was the first one to get there!

[END]

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Wednesday, 29 September 2021

Pushing Mildred's Buttons!

This was the last episode of season 6 that I was in. Given the time zones involved, I don't sign up for much, and so it's getting over already... and then season 7 will kick in!



At the time, I had a better reason for why I convinced people that this title was good. There was Mildred pushing buttons, as well as such pushing Mildred's psychological buttons... but listening back now, that doesn't come across anywhere near as well as what I recall.

[END]

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Wednesday, 25 August 2021

Baguette!

Of the various places our characters could go, one of them had everyone speaking French. And my character had spent time in Canada, and so could speak French. And so... however, only been there once, others have only been there a few times, and I doubt the other players really care enough to go back.


The title was obvious, and if you are reading the chat you'll see where I make that point.

[END]

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Wednesday, 18 August 2021

Poster Child!

Yep, another episode! And the internet was really crapping out hard in Europe, so only got a few episodes in.


The title, amongst other things, refers to this being a Poster Child for how to eff around and not do anything.

[END]

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Wednesday, 28 July 2021

Tourist Trap!

There are lots of adventures happening (generally three or four sessions a week), and due to time zones, I'm only in a few. So, some time later, I was in this!



[END]

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Wednesday, 21 July 2021

Shield Heist!

Do you recall back in the day I posted links to my RPGing of Heroic Cthulhu? Well, those links are long dead. And so is that game. But the GM eventually got pulled in to doing another series called "Any Time, Any Where", which is using the same system, only using the Amber Universe.

However, he is now based in Europe, so this involves me getting up for 3am start time! Ouch!

This is the first one I was a part of. This has been going for six seasons, so there is a LOT of background information before all this. However, I didn't care, and just wanted to get on with whatever they were doing, so dive in!


(This is hopefully a full playlist?)

[END]

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Wednesday, 29 April 2015

RPing through the Ages

So, my physical RPing (as opposed to Skyping) is currently on hold. It's been a while so let's think back...

My renewed interesting in RPGing started when I felt like getting involved easily in sessions, and it occurred to me that on the internet, there must exist recorded sessions. And I was right, RPGMP3. From there, I went over to Heroic Cthulhu, and joined a Skype group.

I also started going to WARGS meetings, and doing the one off sessions of mainly Shadowrun there. Eventually I did find a local group that was starting up, that was basically at the bottom of my street.

And so, nearly seven years ago, I started in with Risan and a 4th Ed companion.

I spent a long time with him, going from one GM to another, to different houses, and some running myself. Eventually, he got up to 24th level... and that's it. However, I also went to other games, like Rogue Trader, and Dragon Lance, and Gamma World. With more GM and house changes.

Eventually, I moved to another group the GM was involved in, and started in on Space Marines. Then Hunter the Vigil. And moved around other game types with them.

Until eventually, back in the D&D world with Pathfinder, which is sort of edition 3.75, and there it is, seven years later. ... have I gone backwards? ...

That was a long time. Other live games might yet happened, but I think it's time for a break.

[END]

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Tuesday, 28 April 2015

Reign of Winter

[What's this? A day early? There's a reason!]

With the fortress army providing distraction, we went behind the siege lines and attacked the general dragonkin in charge. In which she could fly, and none of us could, so that failed hard. Mage died twice, and Hogan once, so that was fun. And I don't think I even got to hit it once? But eventually, we wore it down, and yay?

With that, we launched our next offensive, which was to get to the Ivory Glass tower and take out the leader Wrex, the white dragon (I do have the name somewhere, but I'm going with that). On the way, we saw a werewolf being attacked by two large creatures, so of course we attacked (on the side of the werewolf). After taking them out, she told us of a useful anti-dragon spear and a back way into the tower.

Going to the cave, we found figures trapped in ice, and I found a Roper. As in found it by having it attack me. It smacked me around a lot (strength damage - I went unconscious), but eventually we bet it up.

And after going through some random encounters we ignored, we finally went up against the dragon. We prepared ourselves... and only about half the spells were useful. The dragon was waiting for us (we weren't subtle), and so the battle was joined. Unfortunately, the spell casters couldn't get past the spell resistance, and the fire resistance, so it was up to us melee people. And generally only two of my attacks could hit. But I did manage to successfully sunder a fog cloud, so nyah sucks boo to you, dragon! And then dealt the killing blow! Go us!

We got the final key we needed for the cauldron, and although the army was having problems, we didn't stick around. Back at the hut, we put the keys in the cauldron, and...

[...and that's it. For now. The GM is a) moving away, and b) selling the house we met in. So no more of that. Technically, the game is 'parked' in case we can ever meet again, but... well... that was a long time I spent RPGing with that group in various forms.]

[END]

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Wednesday, 22 April 2015

Reign of Winter

War. War never changes. And neither do sieges really. When I realised what was going on, we are in the fortress of Spurhorn, besieged on three sides by an army that wants to expand its territories. We try to come up with a few ideas, but nothing that practical, and so a few days later...

Breach! We're off to one of the watch towers, in which a frost drake and two barbarian scum (and I say that as a barbarian scum) are attacking the defence equipment. While my compatriots take on the barbarians, I deal to the drake... by which I mean I kills it dead within two rounds. And the others don't last long, although they do take out a ballista.

Then we're off to see off an income siege tower. As I don't have any range abilities (my crossbow is more decorative than anything I bother to use), I watch as Hogan spikes up the ground, and Beatrice flames the incoming hydra pushing the siege tower... done!

[Some fights later we are glossing over for reasons I'll explain later...]

The final push involves a silver dragon being beaten up by a blue, a white and a gold dragon... charge! My blood is up and I'm in there, dealing out damage... and getting hammered. I'm barely on my feet, the white dragon is taken out and I can either get healed or charge the blue... charge! And I swipe in hard... and then...

The others do take out the other dragons, and I'm sure they'll raise me any minute now... now... now? [Yeap, I died. Again. And will be resurrected. Again.]

[END]

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Friday, 17 April 2015

Reign of Winter

[I was unable to make it... so harken to the tale of Falgard the Brave!]

We ventured out of the hut into wintery conditions. The sun is much smaller than we're used to although it still burns brightly.

Mage jumped on his broomstick to scout around; fell off at the top of a loop the loop; and then the broom attacked him. Beatrix snapped the broom in half with her bare hands.

Then Mage sent his owl into the air to scout around. It spotted a dragon approaching. So we all jumped back inside the hut.

Falgard pulled out his spy glass and could see a rider on the dragon. The rider was a furred creature with pointed ears. Falgard also noticed that the dragon didn't look quite like the dragons that he'd seen before.

The dragon circled the hut and so Falgard and Beatrix went out to chat. The dragon and rider landed. The dragon pulling out a polearm and the rider putting her weapons down on the ground. Falgard can't speak Draconic and so didn't get very far. Luckily Beatrix and Mage do.

The rider, Beskele (sp?), and the dragon, Euphraxes (sp?), are actually a humanoid (Triaxian) and a Dragonkin. They're allied to a group known as the Skyfire Mandate which exists to oppose and control the tyrannical Drakelands; a group of oppressive warlords.

Beskele took us to the nearest settlement, Spurhorn, that matches two of our clues from B.Y.'s raven; the iron spur and the drinking horn. Spurhorn is currently under siege by Drakelands forces.

We convinced the Skyfire Mandate leadership there that we could use our magical powers of song and dance to help lift the siege and were given the run of the keep.

In digging through the library and the archives we discovered that the commander of the keep had recently been gifted a two-headed eagle which, upon examination, turned out to be one of B.Y.'s keys. The commander agreed to regift the eagle to us once we've lifted the siege.

In the library we also discovered that there is a stronghold in the Drakelands known as Ivoryglass which matches the other of B.Y.'s clues. It's the stronghold of a warlord known as Euraxes. I bet you 500 gp that he has a bear skin rug.

[END]

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Wednesday, 8 April 2015

Reign of Winter

We entered the barn... and there were two rooms. In the first, we found a wee chap who wanted us to meet his master. And was willing to offer us rubies! Nice! Off to the second room...

Inside, I think it would be a good idea to turn and beat up the clearly invisible witch I know about. [This is the fun of barbarians. Will saves ain't gonna happen. And so, inevitably, I get dominated. Woo! We all knew this was coming, and here it is.] That witch is actually Mage, but meh, I still follow orders and bash him around. (If my second swing was as able to hit as my first, and if I was raging... he would be dead.)

Felgard does see the beast we should be fighting, mouth tentacles and all, and Beatrix the monk is dealing with the other chap. Me, I remain dominated for the entire fight. I go to beat up Felgard, who is sonic'ing the beast bad, but he gets dominated too, and does in the Mage. Then I sleep...

Felgard gets better, Beatrix is finally able to help, and Mage eventually gets past spell resistance (that's always a nasty thing to deal with), and, with the beast running away, they finally put the beast down.

Afterwards, we poke around a little more... and find the exit for the hut! Yay! So, yeah, we're gonna have a bit of a rest up first, and we have a puzzle to solve, and then could explore the hut more, or our surroundings... which seem to be on another planet...

[END]

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Wednesday, 1 April 2015

Reign of Winter

Hey, remember when we were playing this? Yeah, me neither. This is why a lot of this session was catch up on what we did before (encounter the three women statues and get the two keys we need), and catch up on crafting some items. I've now gone from a +1 Axe to a +3 Axe!

Heading back to the hut, we encounter the guardian dude who doesn't want to let us in, being compelled by a ritual. As it happens, Mage picked up a book which contains the anti-ritual in it. Huzzah! He's free and goes on his way, leaving some nice boots with us.

We put the items in the cauldron and end up in a gazebo in a garden. (Most likely this is another interstitial encounter like the crows last time.) We wonder around the garden, get attacked by a plant, feed a shambling mound, as you do. Then we head into the tropical forest (there's a dark forest, a tropical forest, a normal forest, and a bramble patch). And it's not long before we are attacked! And less than three rounds later, we have destroyed two large Moonflower alien plant things. Yay?

Then we find a wooden storehouse. Being the brave adventurer that I am, I step up and knock on the door...

And then we wait until next time! Which should hopefully be next week.

[END]

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