Wednesday 31 December 2008

HC Again

The reason I've been busy is because of hardcore gaming! Three days, around 12 or so hours each day (more or less) and it had already been going on two days! Would have been another half-day but was already full and I spent the rest of that day passed out anyway...

Not sure what the official name was, but we filed it under Tonga. Day One - Trip To Tonga: Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7.

Day Two - Terror in Tonga: Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7. Why So Serious?: Part 1, Part 2, Part 3, Part 4. Beaten To Death: Part 1, Part 2.

Day Three - Hey, I'm in gaming! It starts with an inevitable recap, but as I was out of it, don't ask me what the plot was. Not that we did that much either. Mainly a combat... and that's about that. Eh. Guns Are Bad, MmmK?: Part 1, Part 2, Part 3, Part 4, Part 5, Part 6.

Then we take a break for a different GM, Bert, who solidly linked this in to a previous adventure. Very well done. And a real Terry-centric mission too! I Am Paco: Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7.

Day Four - back to the big mission, and another change on cast, although I refuse to allow a long recap (and given that we have no idea what is going on plot-wise isn't really needed). We try to stealthily enter a place we could easily have taken by storm, frankly. But, eh, we didn't want to be too obvious. Cafe Tug Of War: Part 1, Part 2, Part 3, Part 4, Part 5.

Then we need to move to the next place (with a very thin reason to go anywhere). However, we weigh up the going there with the how to get there without dying, and completely avoid the best way... not that our advisers helped. But lots and lots of discussion ensued. UN Discussion: Part 1, Part 2, Part 3, Part 4, Part 5.

So, we finally get to the next plot point (as far as we could tell) and immediately everything falls apart. Well, it would really, wouldn't it? We really don't have the skill set for this sort of mission. And listen out for Terry being very, very cold. Get In The Chopper!: Part 1, Part 2, Part 3, Part 4, Part 5.

(Then there's a little After Game Discussion: Part 1, Part 2.)

Day Five - Finally get to the end, which is surprising for all! (And the cast continues to change.) Research time, get ourselves some information, and still have no idea what's going on. Considering how distracting Logan is, no-one can complain that we take a long time. On To Cairo: Part 1, Part 2, Part 3, Part 4, Part 5, Part 6.

So, we want a military solution. We aren't wanting to go against an army, and why should we? We have some KBC resources at our command. That'll fix everything! However... they were all bird-brains. Fortunately (...maybe...), we have another resource... and then everything ends... It Went To The Birds: Part 1, Part 2, Part 3, Part 4, Part 5.

And then one last After Game Chat, in which the plot (such as it is) is revealed! Huzzah!... the hell?

[END]

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