Thursday, 19 February 2015

TR: Ten Thousand Immortals

I'm going to talk about Tomb Raider again! But not the game I played. Or the one I will be playing next. Or even the comic set in-between them. But rather the book set between the first game and the comic. And this has been declared canonical!

This does follow on from the events of the first game in that Lara is still fretting over what happened. Like having panic attacks every five minutes, and being overly paranoid about everyone around her. But when Sam has a problem, she's off to find something to help... and rather randomly ends up on the Golden Fleece. There's a lot of going to locations, talking to people, and running around and escaping... but... the ending feels very lacking. A case of "build up without appropriate pay off".

I have no idea what was their ideas and what was something they borrowed from elsewhere. We know in the next game that Lara is seeing someone about her problems, but this is over doing the psychological impact of it. She is also supposed to be a character we played, in which she killed a lot of people, and was prepared to do what it takes to get the job done. Not really getting that feeling here. Even in the few combat sections, it's more luck than skill that sees her through.

This may be canonical, but it doesn't feel fitting.

[END]

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