Wednesday 30 May 2007

Sims Scripted?

Now, I have only really dabbled in the Sims area (played a bit of SimCity in my time), but I'm pretty sure the whole point is that the games are interactive. The player is god, messes in the lives of the "little people" and then either takes pride or laughs merrily in the resulting situation.

The main word is "interactive": the player controls everything. With the huge "The Sims" game, the player gets to play god with individual people. Again, the point is the player gets to do something.

How enjoyable is watching other people play the game? I am wondering for two reasons. One is that with the point being interaction, does not interacting give any pleasure?

The other reason is that, well, there's a huge chunk of non-interaction coming our way soon. Yep, there's going to be "The Sims" movie.

There have been many games that have made the transition from game to screen, especially the first/third person shooter games. However, these games are different in that the games have an inherent plot that can be transferred.

The Sims? Is there a plot? 'Cos the point is it plays out from whatever players set up. It's chaotic, in the sense of "chaos theory", in which similar starting conditions can lead to drastically different end points. What's the point of a movie? Unless it's going to be a breakthrough in movie-experiences and be controllable by the movie going audience, this could easily be a very boring experience.

(On the other hand, I'm thinking of the main market audience of The Sims are voyeurs, and they'll watch whatever...)

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