Meet the Gang
After a hurried discussion about running away, the party enter carefully, Morf and Argorn with weapons casually held down... until the magic users and the Bard were in position. Some spells and a horn of blasting later and the mass hordes were quickly mass hors d'oeuvers, except for the Hill Giant. Which lasted a few rounds, but was also pounded (it being the lesser of the Giant races).
Continuing on, the party was about to start a 1/2 mile stretch when the thieves attack, one taking Marialena hostage! However, Kogaun's Wand of Paralysis finally worked (for the First Time Evah!!!), and they were thieves no more (just a thief: one ran away, the other run through).
Master of Mine
The big confrontation finally occurred! The heroes vs. the Master! And his Vampr! (Which everyone was surprised about, despite us keeping on mentioning it whenever we looked at the map.) The Vampire caused a lot of problems...ha! Cleric, Vampire. Vampire... run away!
With the big battle set, it all came down to one thing: who would get initiative? If the party, then Thaddeus could activate his pendant's one last charge and the party might not get slaughtered. If the Master... well, then the slaughtering would begin. After some minor contretemps over making sure the rolls were genuine, the victor was... the party! Woo, death to the Master! Or, at least, the Master's current body! (Yep, that ole magic jar getaway again.)
Faced with the prospect of possibly going through the entire castle to find the Master's new body, or just getting the heck out of Dodge, the heroes vote for running away, delivering the plans and Marialena to safety, and otherwise scoring major points for surviving. The Master could be dealt with later... dum dum daaaaah!
[This concludes The Temple of Death. We hope your stay was worthwhile. Please return all seats to an upright position. Copyright void where prohibited. These heroes to continue again some day if not cancelled by Fox. You have been warned.]
Friday, 29 June 2007
Temple of Death, Part Ten
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