Last Time on... The Temple Of Death
We finally managed to get back together to finish off this module. And by "finish off", I mean hurry through to the final castle run and climactic battle with the bad guy! But it was all fun and games, and at one point we manage to break a player's mind with one too many ludicrous images as a result of clerical office work. Ah, joy.
So, anyways, before we get back into it, let's have a recap and a re-list of the all conquering heroes.
Previously...
The party was gathered to infiltrate the hordes of the Master and find out his nefarious battle plans. After running The Gauntlet, they found themselves in the wee town of Magden. After learning the locale of the Master's hideout (the eponymous Temple of Death), they leave quickly under threat of being captured by the Diviners...
Roll Call
Excrutia, an 8th level Fighter. Red of hair, armour and heart.
Argorn, a 7th level Fighter. Never let thinking get in the way of attacking!
Habenath, a 7th level Elf. Currently looking for a position in the Elf Princess-consortery.
Thaddeus, a 9th level Thief. Likes his objects, oh yes!
Alrick, a 7th level Cleric. I poke you... with my staff!
Lotus, a 7th level Cleric. No, I poke you... with my staff!
Kogaun, a 6th level Magic User. Special abilities: tactical invisibility. Handicaps: "Useless stinking Wand of Paralysis!"
Morf, a 7th level Gnome (Engineer variant of Dwarf). Hammer in the mornin'.
The Bard, a 7th level Skald (mash-up of Bard systems). A song and a sword.
Saturday, 23 June 2007
Temple of Death, Part Zero Redux
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