Tuesday 28 October 2008

HC Again

I wasn't there on my usual day due to the Fright Night, but I did shark in on the next day (after someone else dropped out).

Got in for two mods. In the first, we entered some place that was extremely familiar to all the players, although not so much the characters. Featured the return on an NPC well known to many of the players, although the characters didn't know. Fortunately, without knowing what was going on, I did something brilliant right at the beginning, so managed to give us an easy ending. B.C.N.U.: Part 1, Part 2, Part 3, Part 4, Part 5.

Next we return to the long standing problem of why the building is what it is, despite the many distractions that continue to plague us. We don't solve the issue... more or less... The Corridors of Power: Part 1, Part 2, Part 3, Part 4.

(Then more after game chat: part 1, part 2.)

[END]

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