Tuesday, 10 February 2009

HC Again

One more round of GMing from me. This time putting another piece in the overall campaign picture (which I have a vague idea about). Aliens are Grrreat! Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7.

Then, with Daylight Savings switch-over coming, I take a last chance to get in on a full day's gaming the next day, not GMing this time. We start with a case that puts us up against one of the stupidest monsters of all time. Kandy Kane Klan: Part 1, Part 2, Part 3, Part 4.

Then we do a form of a transition as we deal with the remains on that case, and look into helping another PC, before we are put into another case. Random Remote Rabbis: Part 1, Part 2, Part 3.

Then we get to deal with a haunted house. Now there's a classic idea. But this time, with Nazis for that added flavour! And I get a role-playing challenge. Black Guard: Part 1, Part 2, Part 3, Part 4, Part 5, Part 6.

[END]

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