In preparation of the Travesty visit, it was decided to get the pendant back from where Jack Cottage hid it, and place it in my safe. (I say 'it was', because I have no real interest in dealing with the thing.) Turns out the doctor's place was ransacked yet again and the pendant is missing. Good riddance.
At the club, we are shown into a room in which the owner, Darlington, talks to us through speakers, and doesn't show us his face. Bit of a prick really. He also took our cell phones away so we couldn't call in reinforcements (like I had planned to, which is also why I'm glad I didn't say 'come in if you don't hear from me'). He knows who the South American chick is, and the bully boys on the subway weren't working for him, and, in general, he seems behind the eight ball. Oh, and his room had really thin doors (yay for a fumble!).
So, with him letting us go, and the pendent out of the way, that's about it really. All over with. We can move on.
The punk kid turns up at my shop in the morning, wanting to contact the doctor, so I get rid of him easily. (Turns out he woke up covered in blood, and there was a young woman killed last night which matches, but I don't know this yet.)
After a quiet day, when I'm closing up, two cops turn up, claiming something about firearm selling illegalities. While they have a look around, I get Stitch to come over, and Jane and Robert contact me. The cops can't find anything (I run a clean shop), so I leave Stitch to keep an eye on the place while I head out with Robert and Jane to catch up with Jack and the punk...
[one day per session... don't expect xp to be spent in a hurry...]
[END]
Wednesday, 2 November 2011
Vigil the Huntering
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