Friday, 24 November 2017

Red Dwaf XII.VI

This is it, the final episode, so the best the series will be...

This episode exemplifies a lot of the problem with this series. It's an episode of two halves. In the first half, we get some time/space shenanigans, in the vein of White Hole, but then in the second half, that's thrown away so we can have Rimmer Dimension Jump so they can bring back cameos. Great to see those cameos, but there's no real point to them.

Not to say that all the episodes ever have a fundamental shift of the characters or anything, but even in the previous episodes, we get some idea that the characters have done things and possibly changed in some way. Here... not so much. The need to press the reset switch is so overwhelming at the end that it's like it's pressed several times throughout the episode just to be sure we end at the right place.

'Disappointing' would be a good word. Again the first half had promise, but it's just a lead in to do something else. Which isn't as good.

Which is what Red Dwarf has become.

[END]

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