Sunday, not much happening, I decide to get out of the house, but don't want to spend money. So where to go? To our center of culture, Te Papa! I wandered around, taking as much time as I did, or didn't, want to spend, poking around, seeing this, seeing that. Actually, can't honestly say that I was that injected with culture, but at least I did go somewhere more notable than the book store. And yes, I saw the Colossal Squid! Also took in Art of the Nation (very interesting Cloud exhibit [that video was playing, and I saw the square with no words, just dots!]), Precious Metals, Passports (managed to captain a migrant vessel successfully), Scots in New Zealand, went to The Marae, Blood Earth Fire, and walked around Bush City (although the weather wasn't nice for outside activities). And that wasn't everything there!
Wasn't that packed either, so if you have some free time, why not pop on in?
This was playing in the Art of the Nation section. Note that the original music was lost, so the poster added their. Up to you if you want to hear their version, or as Te Papa plays it silent. Join me in this cultural video: Tusalava.
[END]
Monday, 31 August 2009
An injection of culture
Posted by
Jamas Enright
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06:56
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Labels: New Zealand
Sunday, 30 August 2009
HC Again
We continue where we left off, by planning to kick the cult Day of Living Kind's ass. Although, this group, being this group, had to investigate some things first. Fortunately we avoid going to England. Unfortunately, we have to spend a lot of time planning and getting to the skull mountain thing itself. And, it turns out, getting there was more challenging that the actual cult dealings... LAME MODULE. Threshold continued.
[END]
Posted by
Jamas Enright
at
22:30
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Labels: RPG
Saturday, 29 August 2009
Just not trying
I get a large amount of spam in my email. This is the latest example.
Date: Fri, 28 Aug 2009 06:52:05 GMT
From: Jamie
Subject: {%SUBJECTS%}
IF you follow this link you may never look at online income the same way again.
{%REDIRECT%}
Less than a $3 investment has already lead Millions to becoming their OWN BOSS again.
Really? %SUBJECT% and %REDIRECT%? They couldn't even be bothered to make sure their bulk emailer worked enough to replace those with rubbish crap (which I would either filter or delete anyway)?
Or maybe this is some form of reverse psychology? "No one could be that dumb, maybe I will check this out! Hey, wow, that's so original, I think I'll try that link..." Well, should I make up a place myself? Or just go to a virus vault, grab something an infect my own computer? (Or just looking up Jessica Biel should do.)
Come on, people! Where's the social engineering? At least other spam promise me berries, watches, or the ability to impress women!
[END]
Posted by
Jamas Enright
at
07:02
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Labels: Rant
Friday, 28 August 2009
Spooked? by the Capital Times
There's an article in the latest Capital Times (you'll be able to spot the issue, it has Casper on the front), where Dawn Tratt joins others in investigating strange occurrences at the Museum of Wellington City and Sea.
Now, to be clear up front, she did not experience any strange things herself, and points out the scariest moment was when one colleague there mistook another person for a ghost. (And how often is that a reasonable explanation?) There were strange things reported by others... after she left. And without, she notes, photographic evidence. So, not a piece about "ghosts, ghosts everywhere" as some programs would have you believe.
Standard equipment seemed to be in force. "Headmounted torches, EMF (Electro Magnetic Field) meters, cameras, video cameras, night vision binoculars, pens and pads." I wonder what would happen if equipment to detect infrasonic sound had been used? (Richard Wiseman has conducted experiments that show that people think a place is more haunted if such sounds are present.)
The Museum thinks this will help publicity, and this may well happen. They are looking at bringing back "paranormal tours". Might sign up for one myself...
[END]
Posted by
Jamas Enright
at
07:25
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Labels: New Zealand, Skeptic
Thursday, 27 August 2009
Any sign you need
There are so many sites out there that can take an image and put text on it (or a squirrel or a bird). There are also many, many sites that will generate an image wholesale. These are some I created for the Heroic Cthulhu game.
From Warning Sign Generator:
And from Official Seal Maker:
[END]
Posted by
Jamas Enright
at
07:05
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Labels: General
Wednesday, 26 August 2009
HC Again
More exciting adventures. I feel like we are dealing with the leftovers of others' adventures as we pick up a dangling plot thread once more. Eh, I'm not sure I can get that excited. Reminded me of the mod we did over Christmas. To be continued next week.
The Thing at the Threshold.
[END]
Posted by
Jamas Enright
at
22:13
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Labels: RPG
Ijjer's Tale, Story Six
With the dragon defeated, we were done! Or maybe not. We head back to Que-She to find it still ruined by something dragon-ish, and without use. We then head to Que-Kiri, and it similar. However, there were still people here, including bad draconian-things. Unsurprisingly, we fight. They had interesting fighting style in that they die and explode, splashing acid on others, including selves and leader. See potential fighting problem right there (however, unable to fit any of them myself).
[The entire night, my best attack roll was... a 7! The dice weren't with many of us tonight.]
With them ended, we head to Solace to find fate of tree-city. Fate bad. Garrison of troops, all lead by Fewmaster Toad. Our inn was partially destroyed, with many taken away to the south. In the inn, we meet up with barmaid Tika, and there's also some Elven person. Who provokes a fight against draconians. Bad, very bad.
Fight goes on long. Very long. [See dice luck above.] They yell for help, and takes us far too long to put them down. By time done, inn surrounded by forces. I try to pretend we follow dragons, no luck there. We are captured. Druid tries to get away. Isn't successful. Unfortunately, he was killed trying to sneak platinum discs away.
We put in wagon (our weapons in other wagon), were we meet mad wizard called Fizz-Bang or something, and a Half-Elf bard called Forin Kanan. We are dragged south, there is a failed ambush by a smithee friend of elf we met in inn, and life outlook is grim...
[END]
Posted by
Jamas Enright
at
06:55
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Labels: RPG